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Example of knowledge and skills: Media Arts F-10 curiculum

The examples of knowledge and skills have been provided as a P–10 continuum to support planning for teaching, learning and assessment.

Specific examples of knowledge and skills for each band can be found below.

In this band students are introduced to the ways that ideas and intentions are communicated in and through Media Arts. They develop knowledge, understanding and skills through media arts practices focusing on:

Representation and story principles

Structure

  • representing experience through the construction of stories and ideas

Intent

  • communicating ideas from their imagination or experience

Character

  • the characteristics of fictional and non-fictional people such as story characters, newsreaders, presenters, actors

Settings

  • familiar, local and imagined environments and situations

Languages: elements of media arts (technical and symbolic)

Composition

  • the selection and arrangement of images, sounds and text to highlight and organise important features of an idea or story, for example, by deciding what is in the frame, audio sequence or layout

Sound

  • loudness, softness
  • background noise

Technologies

  • capturing and combining images, sounds and text or a combination of these with available technology

Audience

  • identifying themselves as an audience
  • recognising different audience groups
  • recognising how meaning is made for and by an audience

In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:

Representation and story principles

Structure

  • using story structures and organising ideas to make clear meaning for an audience

Intent

  • conveying ideas about self, others and stereotypes

Character

  • the characteristics and portrayal of self and others in fictional and non-fictional roles, for example, being identified through physicality, voice, costumes and props

Settings

  • familiar, local and imagined environments and situations for characters

Languages: elements of media arts (technical and symbolic)

Composition

  • the arrangement and sequence of images and text to organise events in stories
  • creating relationships between ideas and focusing on important features using framing, editing and layout
Time
  • the order and duration of ideas and events
Space
  • the distance between objects, sounds or text
  • the depiction of place

Sound

  • loudness, softness
  • background noise
  • sound effects
  • music

Technologies

  • editing images, sounds and text or a combination of these with available technology

Audience

  • identifying themselves as a target audience group
  • recognising the different interests of audience groups
  • recognising how meaning is made for audiences

Institutions: individuals, communities and organisations

  • understanding purposes and processes for producing media artworks
  • recognising appropriate and inappropriate use of other people’s images and works in the making of media artworks

In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:

Representation and story principles

Structure

  • organising ideas, and using story structures and tension to engage an audience

Intent

  • communicating ideas and stories with a purpose

Character

  • the characteristics of fictional and non-fictional roles portrayed through physicality, voice, costumes and props

Settings

  • the real or imagined environments and situations for characters and ideas

Points of view

  • the perspective of who tells the stories or constructs the ideas

Genre conventions

  • the established and accepted rules for constructing stories and ideas in a particular style

Languages: elements of media arts (technical and symbolic)

Composition

  • the arrangement and sequence of images and text to support the purpose of communicating ideas or stories from different points of view using framing, editing and layout
Time
  • the order, duration and depiction of ideas and events
Space
  • the distance and relationship between objects, sounds or text or the depiction of place

Sound

  • loudness, softness
  • ambient noise
  • music for effect

Movement

  • the way the eye discovers images or text; the suggestion of movement through sound

Lighting

  • light, shade and colour for effect

Technologies

  • edit and produce images, sounds and text or a combination of these with selected media technologies

Audience

  • identifying the variety of audiences and purposes for which media artworks are made

Institutions: individuals, communities and organisations

  • identifying purpose and processes for producing media artworks and considering individual ethical behaviour and the role of communities and organisations in regulating access to media artworks

In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:

Representation and story principles

Structure

  • developing ideas and story structures through media and genre conventions to shape understanding and experience for a particular audience

Intent

  • imagining and communicating representations within a local context or popular culture for a specific purpose

Character

  • the characteristics and motivations of fictional and non-fictional subjects portrayed through their physicality, voice, costumes, props and/or acting

Settings

  • the real or imagined environments and situations, and their relationship to characters and ideas

Points of view

  • perceiving and constructing stories and ideas from different perspectives

Genre conventions

  • the established and accepted patterns for constructing meaning in a particular form or style

Media conventions

  • the established techniques for creating within different media forms

Languages: elements of media arts (technical and symbolic)

Composition

  • the arrangement, weight and focus of components in images, sounds and texts that are sequenced to communicate ideas and stories, using juxtaposition in framing, audio effects, editing and layout
Time
  • the experience and construction of time through the ordering, duration and depiction of action, ideas and events
Space
  • the depiction of place and environment through the relationship between subjects, objects, sounds or text and the surrounding or negative space in a two- or three-dimensional context

Sound

  • loudness, softness
  • ambient noise
  • music for effect

Movement

  • the perception and depiction of moving action, and the design of interactivity

Lighting

  • intensity and direction of light, shadow and colour for texture, focus and mood

Technologies

  • planning, controlling, editing and producing images, sounds and text or a combination of these using selected media technologies, processes and equipment

Audience

  • examining the ways in which audiences make meaning and how particular audiences engage, interact and share different media artworks

Institutions: individuals, communities and organisations

  • the local and cultural contexts shaping purpose and processes to produce media artworks
  • the role and ethical behaviour of individuals, communities and organisations making, using and sharing media artworks, and the associated regulatory issues

In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:

Representation and story principles

Structure

  • developing ideas and story structures through the manipulation of media and genre conventions for a specific audience experience and expectation

Intent

  • constructing and communicating ideas, beliefs and values through representations in a personal, social and cultural context for a specific purpose

Character

  • the characteristics and motivations of fictional and non-fictional identities portrayed through the manipulation of physicality, voice, costumes and props and using direction, design or actuality

Settings

  • the chosen or constructed environment and the impact of that environment on situations and characters

Genre conventions

  • the established and accepted system for constructing and deconstructing meaning in a particular form or style

Points of view

  • perceiving and constructing stories and ideas from an alternative, objective or subjective perspective

Media conventions

  • manipulating techniques within established media forms to create new and hybrid media artworks

Languages: elements of media arts (technical and symbolic)

Composition

  • the manipulation and combination of the technical and symbolic elements in images, sounds and text to affect audience expectation and experience through the control of production
Time
  • the manipulation of the experience and perception of time through the ordering, duration and depiction of actions, ideas and events
Space
  • the depiction of place and environment through the manipulation of subjects, objects, sounds or text and the surrounding or negative space in a two- or three-dimensional context

Sound

  • manipulation of sounds, voice, dialogue, music and motifs for impact and effect

Movement

  • the expression, perception and depiction of moving action and rhythm or design flow for effect
  • the design of navigation and interaction with images and text
  • the creation of movement through sound, continuity and rhythm

Lighting

  • intensity and quality of light, shadow and colour to create surface, perspective, highlighting and atmosphere

Technologies

  • designing, manipulating, editing and producing images, sounds and text or a combination of these using selected media technologies, processes and equipment

Audience

  • analyse the ways audiences make meaning and how a range of audiences engage, interact and share different media artworks

Institutions: individuals, communities and organisations

  • the social and cultural contexts, both locally and globally, shaping purpose and processes to produce media artworks
  • the social and ethical role and behaviour of individuals, communities and organisations making, using and sharing media artworks, and the associated regulatory issues in a networked culture
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