The examples of knowledge and skills have been provided as a P–10 continuum to support planning for teaching, learning and assessment.
Specific examples of knowledge and skills for each band can be found below.
Foundation to Year 2
In this band students are introduced to the ways that ideas and intentions are communicated in and through Media Arts. They develop knowledge, understanding and skills through media arts practices focusing on:
Representation and story principles
Structure
- representing experience through the construction of stories and ideas
Intent
- communicating ideas from their imagination or experience
Character
- the characteristics of fictional and non-fictional people such as story characters, newsreaders, presenters, actors
Settings
- familiar, local and imagined environments and situations
Languages: elements of media arts (technical and symbolic)
Composition
- the selection and arrangement of images, sounds and text to highlight and organise important features of an idea or story, for example, by deciding what is in the frame, audio sequence or layout
Sound
- loudness, softness
- background noise
Technologies
- capturing and combining images, sounds and text or a combination of these with available technology
Audience
- identifying themselves as an audience
- recognising different audience groups
- recognising how meaning is made for and by an audience
Years 3 and 4
In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:
Representation and story principles
Structure
- using story structures and organising ideas to make clear meaning for an audience
Intent
- conveying ideas about self, others and stereotypes
Character
- the characteristics and portrayal of self and others in fictional and non-fictional roles, for example, being identified through physicality, voice, costumes and props
Settings
- familiar, local and imagined environments and situations for characters
Languages: elements of media arts (technical and symbolic)
Composition
- the arrangement and sequence of images and text to organise events in stories
- creating relationships between ideas and focusing on important features using framing, editing and layout
Time
- the order and duration of ideas and events
Space
- the distance between objects, sounds or text
- the depiction of place
Sound
- loudness, softness
- background noise
- sound effects
- music
Technologies
- editing images, sounds and text or a combination of these with available technology
Audience
- identifying themselves as a target audience group
- recognising the different interests of audience groups
- recognising how meaning is made for audiences
Institutions: individuals, communities and organisations
- understanding purposes and processes for producing media artworks
- recognising appropriate and inappropriate use of other people’s images and works in the making of media artworks
Years 5 and 6
In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:
Representation and story principles
Structure
- organising ideas, and using story structures and tension to engage an audience
Intent
- communicating ideas and stories with a purpose
Character
- the characteristics of fictional and non-fictional roles portrayed through physicality, voice, costumes and props
Settings
- the real or imagined environments and situations for characters and ideas
Points of view
- the perspective of who tells the stories or constructs the ideas
Genre conventions
- the established and accepted rules for constructing stories and ideas in a particular style
Languages: elements of media arts (technical and symbolic)
Composition
- the arrangement and sequence of images and text to support the purpose of communicating ideas or stories from different points of view using framing, editing and layout
Time
- the order, duration and depiction of ideas and events
Space
- the distance and relationship between objects, sounds or text or the depiction of place
Sound
- loudness, softness
- ambient noise
- music for effect
Movement
- the way the eye discovers images or text; the suggestion of movement through sound
Lighting
- light, shade and colour for effect
Technologies
- edit and produce images, sounds and text or a combination of these with selected media technologies
Audience
- identifying the variety of audiences and purposes for which media artworks are made
Institutions: individuals, communities and organisations
- identifying purpose and processes for producing media artworks and considering individual ethical behaviour and the role of communities and organisations in regulating access to media artworks
Years 7 and 8
In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:
Representation and story principles
Structure
- developing ideas and story structures through media and genre conventions to shape understanding and experience for a particular audience
Intent
- imagining and communicating representations within a local context or popular culture for a specific purpose
Character
- the characteristics and motivations of fictional and non-fictional subjects portrayed through their physicality, voice, costumes, props and/or acting
Settings
- the real or imagined environments and situations, and their relationship to characters and ideas
Points of view
- perceiving and constructing stories and ideas from different perspectives
Genre conventions
- the established and accepted patterns for constructing meaning in a particular form or style
Media conventions
- the established techniques for creating within different media forms
Languages: elements of media arts (technical and symbolic)
Composition
- the arrangement, weight and focus of components in images, sounds and texts that are sequenced to communicate ideas and stories, using juxtaposition in framing, audio effects, editing and layout
Time
- the experience and construction of time through the ordering, duration and depiction of action, ideas and events
Space
- the depiction of place and environment through the relationship between subjects, objects, sounds or text and the surrounding or negative space in a two- or three-dimensional context
Sound
- loudness, softness
- ambient noise
- music for effect
Movement
- the perception and depiction of moving action, and the design of interactivity
Lighting
- intensity and direction of light, shadow and colour for texture, focus and mood
Technologies
- planning, controlling, editing and producing images, sounds and text or a combination of these using selected media technologies, processes and equipment
Audience
- examining the ways in which audiences make meaning and how particular audiences engage, interact and share different media artworks
Institutions: individuals, communities and organisations
- the local and cultural contexts shaping purpose and processes to produce media artworks
- the role and ethical behaviour of individuals, communities and organisations making, using and sharing media artworks, and the associated regulatory issues
Years 9 and 10
In this band students develop their knowledge of how ideas and intentions are communicated in and through media arts. They build on and refine their knowledge, understanding and skills through media arts practices focusing on:
Representation and story principles
Structure
- developing ideas and story structures through the manipulation of media and genre conventions for a specific audience experience and expectation
Intent
- constructing and communicating ideas, beliefs and values through representations in a personal, social and cultural context for a specific purpose
Character
- the characteristics and motivations of fictional and non-fictional identities portrayed through the manipulation of physicality, voice, costumes and props and using direction, design or actuality
Settings
- the chosen or constructed environment and the impact of that environment on situations and characters
Genre conventions
- the established and accepted system for constructing and deconstructing meaning in a particular form or style
Points of view
- perceiving and constructing stories and ideas from an alternative, objective or subjective perspective
Media conventions
- manipulating techniques within established media forms to create new and hybrid media artworks
Languages: elements of media arts (technical and symbolic)
Composition
- the manipulation and combination of the technical and symbolic elements in images, sounds and text to affect audience expectation and experience through the control of production
Time
- the manipulation of the experience and perception of time through the ordering, duration and depiction of actions, ideas and events
Space
- the depiction of place and environment through the manipulation of subjects, objects, sounds or text and the surrounding or negative space in a two- or three-dimensional context
Sound
- manipulation of sounds, voice, dialogue, music and motifs for impact and effect
Movement
- the expression, perception and depiction of moving action and rhythm or design flow for effect
- the design of navigation and interaction with images and text
- the creation of movement through sound, continuity and rhythm
Lighting
- intensity and quality of light, shadow and colour to create surface, perspective, highlighting and atmosphere
Technologies
- designing, manipulating, editing and producing images, sounds and text or a combination of these using selected media technologies, processes and equipment
Audience
- analyse the ways audiences make meaning and how a range of audiences engage, interact and share different media artworks
Institutions: individuals, communities and organisations
- the social and cultural contexts, both locally and globally, shaping purpose and processes to produce media artworks
- the social and ethical role and behaviour of individuals, communities and organisations making, using and sharing media artworks, and the associated regulatory issues in a networked culture